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Hi Bruce
Thanks for your response. In the help, I found the following options. Is the fwhm based on voxel unit? Does nsmooth-in or-out control the number of stacked smoothing?
--fwhm-src fwhmsrc: smooth the source to fwhmsrc
--fwhm-trg fwhmtrg: smooth the target to fwhmtrg
--nsmooth-in N : smooth the input
--nsmooth-out N : smooth the output
Best
Jiaen
From: freesurfer-bounces@nmr.mgh.harvard.edu <freesurfer-bounces@nmr.mgh.harvard.edu>
On Behalf Of Fischl, Bruce R.,PHD
Sent: Thursday, April 11, 2024 14:24
To: Freesurfer support list <freesurfer@nmr.mgh.harvard.edu>
Subject: Re: [Freesurfer] surface-based filtering
EXTERNAL MAIL
Yes, we support surface-based smoothing. Check out the help for mri_surf2surf
Cheers
Bruce
From:
freesurfer-bounces@nmr.mgh.harvard.edu <freesurfer-bounces@nmr.mgh.harvard.edu>
On Behalf Of Jiaen Liu
Sent: Thursday, April 11, 2024 2:14 PM
To: freesurfer@nmr.mgh.harvard.edu
Subject: [Freesurfer] surface-based filtering
External Email - Use Caution
I’m wondering if freesurfer provides functions to filter the surface data within certain neighborhood exclusively on the surface. It’s essentially similar to regular smoothing in 3D space. But the filtering
kernel only runs on the surface.
I can think of a solution to filter adjacent vertex in the surface file. But I’m not sure if the adjacent vertex is also close in space.
Thanks!
Best regards,
Jiaen Liu Ph.D.
Assistant Professor
Advanced Imaging Research Center & Radiology
UT Southwestern Medical Center
2201 Inwood Ln
Dallas, TX, USA, 75390
Office: 214.645.2750
Website:
Liu
(Jiaen) Lab | UT Southwestern, Dallas, Texas
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