Hi,

I have a binary mask that I apply to my .mgz files. It allows me to block everything outside of the STG as 0 and everything inside the way it is. I was wondering though how I might go about editing the mask? I see that there are random voxels that have been left out and I would like to fill those in. Thanks

Dan

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Daniel Horim Choi
Northwestern University
Class of 2009
dhchoi@u.northwestern.edu or
dchoi1024@gmail.com