output file : EVO07-head.fif
New quad file : nvert = 288077 nquad = 294014
Triangle and vertex normals and neighboring triangles...[done]
Vertex neighbors...Too many neighbors for vertex 92055.
I tried editing the seghead.mgz file in freeview, and filled in the voxels that were missing at the neck. I then reran the mkheadusrf command (mkheadusrf -subjid s --noseghead), still with no errors, but got the same error as before again when I ran the mne_surf2bem command.
Suggestions? Many thanks!
Anna