Hi Bruce,
Thanks for your reply.
The ?h.orig surfaces look accurate relative to the ?h.orig.nofix surfaces. If it helps, the ?h.smoothwm surfaces are intermediate between the ?h.orig and the ?h.white.
The intensity of the background ranges from 80-100, almost always in the lower half of that.
I reran the subject overnight, and you can see the result of that below, with the following layers/surfaces:
brainmask (bg)
wm (heat layer)
?h.orig.nofix (yellow)
?h.orig (green)
?h.smoothwm (blue)
?h.white (red)
Before rerunning it, I did not add any voxels back into the wm, but did clean up a few voxels and added some control points in distant areas. It seems like the surfaces changed a bit (and the wm.mgz file), and look a bit better overall, but some errors still remain in approximately the same places. More specifically, the main error on this slice is much better, but the voxels that were added in from the previous run on the small gyrus next to it have contributed to a different error.
Rerun version
Previous version (for comparison)
Thanks again, and let me know if any other info would be helpful.
Andy