Hi,
I have another silly question. When a functional overlay (say, log p-value
map) is loaded to tksurfer, how exactly are the surface vertex values
computed? using simple interpolation of the loaded map? or is it something
more fancier, like looking along the normal of each surface face and taking
the maximum/minimum?
The reason I'm asking is because if surface vertices are interpolated
exactly using the loaded volume, they don't fall on gray matter (right?
either I use the white matter surface or the pial surface, where activation
should be in between...)
Thanks in advance,
Shay
Tsao Lab
Caltech