also, once you get a surface file, then mris_convert will convert to .stl format, which we've used in 3d printer applications.
if you can get a skull from mri_watershed, then mri_tessellate will make a surface. mris_smooth and mris_keep_main_component are two other useful utility to clean things up.
n.
On Fri, 2010-10-01 at 16:24 -0400, Bruce Fischl wrote:
Hi Mark,
you might check Matti Hamalainen's MNE website. He uses the watershed code to generate boundary models, including skull. Or just try out mri_watershed with -surf I think (it's covered in the help, at least a bit)
cheers Bruce
On Fri, 1 Oct 2010, Mark J. Pearrow wrote:
Hi all,
I know this is slightly outside the normal bounds, but I am wondering if there is a way to create a surface from the skull? One of our folks is looking to create some custom-fitted recording chambers for nonhuman primates based on the individual skull. I seem to recall that FS has a way of generating STL files, which would be perfect for submitting to a rapid prototyping machine. Here's what the user says:
" In brief, I would like to shape the bottom-side of my recording chambers (elliptical/circular cylinder) so that they form-fit to the curvature of the primate skull. Ideally, this will involve segmenting and extracting a 3D portion of the skull and converting it into an STL file to use for machining the implant."
Best,
mjp
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