The way it is implemented is as a nearest neighbor smoothing which is an approximation to convolving with a Gaussian. doug
On 11/17/14 8:02 AM, Bruce Fischl wrote:
Hi Ye,
yes, it is a Gaussian kernel along the surface
cheers Bruce On Mon, 17 Nov 2014, ye tian wrote:
Hello freesurfers, I would like to understand intuitively how data is smoothed by Freesurfer. Is it an analogue to kernel smoothing, with the different FWHM equivalent to different bandwidths?
Thank you very much!
Sincerely, Ye
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