Hi,
I intend to write a program (in C/C++) using the result of the surface flattening procedure of FreeSurfer but I don't know the structure of the files used in Freesurfer, especially the original brain surface files and the sphere files. Is there a way that I can read the information in those surface files from a C/C++ program to analyze it? I couldn't find it anywhere in the documentation.
Thanks a lot.
Best, ntt
--- Bruce Fischl fischl@nmr.mgh.harvard.edu wrote:
sure, the vertex indices are invariant, so you just lookup the vertex position on each surface
On Wed, 6 Jul 2005, Ngo Trung Thanh wrote:
Hi,
After mapping the brain surface onto a sphere, we
have
the surface files. Is there anyway that we can
know
the correspondence (or the transformation) between
the
points on the original surface and those on the sphere? Thanks a lot.
Best, ntt
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--- Bruce Fischl fischl@nmr.mgh.harvard.edu wrote:
sure, the vertex indices are invariant, so you just lookup the vertex position on each surface
On Wed, 6 Jul 2005, Ngo Trung Thanh wrote:
Hi,
After mapping the brain surface onto a sphere, we
have
the surface files. Is there anyway that we can
know
the correspondence (or the transformation) between
the
points on the original surface and those on the sphere? Thanks a lot.
Best, ntt
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protection around
http://mail.yahoo.com _______________________________________________ Freesurfer mailing list Freesurfer@nmr.mgh.harvard.edu
https://mail.nmr.mgh.harvard.edu/mailman/listinfo/freesurfer
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