why are they so bright? Are they that way before intensity normalization (e.g. in the orig.mgz)? On Mon, 21 Oct 2013, Jonathan Holt wrote:
FS experts, Freesurfer has been omitting extremely bright/intense white and grey matter voxels (avg intensity ~150). Mostly this happens in areas that should be encompassed by the surfaces. Is there a way to tell recon-all to include these areas?
I fear it may believe they are dura because of the similar intensity values.
jon