Good morning,
I've constructed some monkey surfaces that actually look quite accurate, but appear dark in Freeview (they render normal in tksurfer). It really looks like the normals are inverted. Could that be the case? If so, how do I invert them? I know of non-freesurfer tools that can do this, but I thought there might be some simple freesurfer command for that.
Thanks,
Reza