Hi Zhiliang
the thickness is the average of the min distance from gray-to-white and white-to-gray at each vertex. The surface area is the average area of the triangles attached to a vertex (divided by 3 I think).
cheers Bruce
On Sun, 13 Aug 2017, Zhiliang Long wrote:
Dear FS experts: I am writting to ask for help about the computation of global mean thickness. On the FAQ page, one suggestion is that the global mean thickness is equal to the (lh.thickness*lh.surfarea + rh.thickness.rh.surfarea) / (lh.surfarea+rh.surfarea). I am wondering how the ?h.thickness and ?h.surfarea are calculated. Any suggestions are appreciated. Thanks for your time.
Best Zhiliang Long