Hi,
I have a binary mask that I apply to my .mgz files. It allows me to block everything outside of the STG as 0 and everything inside the way it is. I was wondering though how I might go about editing the mask? I see that there are random voxels that have been left out and I would like to fill those in. Thanks
Dan
Sorry, I don't understand. Where did you get the mask? Or are you trying to create it from scratch? On Tue, 5 Aug 2008, Daniel H Choi wrote:
Hi,
I have a binary mask that I apply to my .mgz files. It allows me to block everything outside of the STG as 0 and everything inside the way it is. I was wondering though how I might go about editing the mask? I see that there are random voxels that have been left out and I would like to fill those in. Thanks
Dan
freesurfer@nmr.mgh.harvard.edu